Manor Wrecker

Team
Natalie L., Josh P., Grace D., Christopher V., Sydney P., Paul L., Vivian F., and Pandy M.

My Roles
Interaction Design, 3D Modelling, Texturing, and Technical Art.

Tools I Used
Unity, Blender, Adobe Photoshop, and Adobe Illustrator.

Too rich for your own good, a malicious trickster has decided to teach you a lesson about material goods in your own home. Following his whims,  explore and destroy your twisted manor.

A destructive walking sim game. Progress through the puzzles of each room in order to escape. Headphones recommended.

Learn about the entire process on the development blog!

Game Playthrough

Game Images

I created many of the 3D models, and worked heavily on the lighting and special effects. I created much of the interactions with the environment performed extensive testing sessions to improve the game feel.