Manor Wrecker

Natalie L., Josh P., Grace D., Christopher V., Sydney P., Paul L., Vivian F., and Pandy M.

My Roles
Interaction Design, 3D Modelling, Texturing, and Technical Art.

Tools I Used
Unity, Blender, Adobe Photoshop, and Adobe Illustrator.

Too rich for your own good, a malicious trickster has decided to teach you a lesson about material goods in your own home. Following his whims,  explore and destroy your twisted manor.

A destructive walking sim game. Progress through the puzzles of each room in order to escape. Headphones recommended.

Learn about the entire process on the development blog!

Game Playthrough

Game Images

I created many of the 3D models, and worked heavily on the lighting and special effects. I created much of the interactions with the environment performed extensive testing sessions to improve the game feel.