FamliNet Old

My Role Branding, UX / UI Design for both the product website and app. About the Project Staying connected by maintaining meaningful relationships and acquiring information that supports daily activities are leading determinants of quality-of-life and health for older adults. Common online communication channels are often too complicated for some users, especially those who have … Read More

UrbaNatur

UrbaNatur is a 360° video experience allowing viewers to explore the contrast between natural and urban environments in downtown Toronto using holographic animations and ambisonic audio.

Importing MasterpieceVR Meshes Into Unity3D

I found MasterpieceVR’s user interface to be very intuitive. I was surprised with how easy and quick it is to prototype organic forms. I originally tried to export a model (with colour added to the model) as .OBJ format with the intention of importing it into the Unity3D game engine. Upon exporting it, I noticed … Read More

Augmented Reality Heart

Contributors:Natalie Le Huenen, Ziyi Wang, Mika Hirata, Sarah Parent In this 5-day project, we were interested in learning more about how augmented reality can be incorporated into education. It’s already being used as a tool for storytelling so we wanted to see how this could be transferred to studying. Thinking back on our days studying … Read More

Moodflowers

Moodflowers is a piece which explores the concept of the day and night cycle. The flowers react to the presence or absence of light in their surroundings, ‘waking up’ when there is sufficient light present, and ‘hibernating’ under dimmer lighting conditions.

Kanopy image.

Kanopy

Kanopy is a contemplative space located in the heart of Toronto. Kanopy is securely binded by fasteners and a metal frame. With  a waterproof membrane, and acrylic finish, Kanopy provides protection against the elements, all season. By using mirrors as the exterior material, Kanopy chooses to be hidden, extending the nature around it. Kanopy provides … Read More

Creating an Animated LED Jar Lamp

My goal was to prototype an interesting lamp that would animate a room with its changing lighting. I wanted to create a final piece that can be moved around on its own.

game engine subversion

Press Any Key

Our concept for a game engine subversion was to use Unity to create a virtual and animated keyboard. Instead of using Unity to create your typical gameplay, we focused on creating a sandbox experience that largely revolves around playing music with your keyboard and mouse.